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Thread Statistics | Show CCP posts - 1 post(s) |
Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.29 09:20:00 -
[1]
Lag indeed was awful. Our dread fleet was able to do on average 2-3 volleys per every siege cycle so it took hours (didn't count exactly how many but at very least 2.5 hours) to take down station.
Jumping out of system and jumping back in was a crucial mistake of Provibloc. When fight was already over I tried to log back in my alt and it took him about 20 mins to load...
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.29 13:04:00 -
[2]
Originally by: Erynyes The MMO you are playing is good. Still good. Very good.
CCP=fail, fail propaganda, fail dev, broken game, go make some useless station walking and cheesy vids...
Feel bad for your loss CVA, and i'm sure -A- dudes also feel they could have had a great fight, but again there will be no trace in CCP logs
Can't really blame CCP, tbh. 1600 players in local - its a huge load on the node... It just goes way beyond hardware capabilities to process that much of data in a real time. Impossible.
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.29 14:44:00 -
[3]
Originally by: Scatim Helicon
Originally by: Neena Valdi Can't really blame CCP, tbh. 1600 players in local - its a huge load on the node... It just goes way beyond hardware capabilities to process that much of data in a real time. Impossible.
If this fight had happened during Quantum Rise both sides would have had a semi-playable experience with some lag and glitches, even with 1600 in local. Server performance since Dominion has crashed through the floor.
How would you know? The only time we had that kind of local was back a year ago in 49-u... 1700 players topped... We had no fight back then, though.
I agree that server performance seemed to be better at pre-Dominion days.
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.29 14:49:00 -
[4]
Edited by: Neena Valdi on 29/01/2010 14:49:17
Originally by: Le Ming
Originally by: Neena Valdi Can't really blame CCP, tbh. 1600 players in local - its a huge load on the node... It just goes way beyond hardware capabilities to process that much of data in a real time. Impossible.
Then, for gods sake, let the damn node crash and reshuffle the cards by doing so. Getting killed almost 2 hours after the client crashed is nothing but a bad joke and i DO blame CCP for that. Not that i care about my ship loss. But i do care about the way i actually lost it. Like many others do, i guess.
I feel sorry for you guys but it's mainly your FC's mistake. CCP of course need to look for the ways to improve the fleet performance but don't expect it to happen any time soon... As andys said you gotta adapt and look for the ways to use this issue to get advantage.
Originally by: Le Ming
Why were that many ppl allowed to get into system anyway, btw?
Because EVE is based on "open world" pvp - hence no limits...
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.29 18:58:00 -
[5]
Originally by: Plukovnik
And -A- , if you shoot a bear that is chained in a pit, can you really call that hunting?
It's not like we started it.
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.30 10:05:00 -
[6]
Originally by: General Rivera but when promises are made that lag wont be as bad when system gets a dedicated Node and then are worse anyone would get upset about it.
Those promises are 100% true. If node wasn't reinforced 1600+ players would simply crush the node. Lag was worse because there were so many players there.
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.30 11:30:00 -
[7]
Originally by: Merdaneth
Originally by: Jessie Arr You could also argue that it was unfair that the Persians lost thousands of men fighting Sparta at Thermopylae. It was broken life mechanics that made it impossible to attack an enemy entrenched in the canyon from the sides or rear. That's why smart commanders don't attack incredibly powerful defensive positions! Holding the grid gives you a massive advantage, jumping into a grid/system held by the enemy with more than 1400 in local is suicide. You can blame CCP for the lag, but you can't blame them for knowingly attacking an enemy with every disadvantage the game can throw at you.
Very true. But most people are concerned that it is a metagaming issue. I play a space game for it to be a space game, and not a grid-load game, a bracket-game or any of similar metagame issues.
A CCP Trailer with pilots talking about black screens, grid loads, optimizing overview for lag, vent spies and similar issues I doubt it would be a popular attraction to outsiders. These are not issues you expect or want from your SF simulation game. Neither would you want the Spartans defeated without killing any Persians because the Persians loaded grid first in your favorite wargame simulator.
Well, you just seen a true (and ugly) real face of the EVE. Seriously guys how naive need to be to believe that promo trailers and real game have anything in common beside maybe graphical engine (to a degree too, since trailers are composed cinematically)...
PS. "Vent spies" isn't an issue. It's essencial part of the game.
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.30 12:34:00 -
[8]
Originally by: Diamond Heart One of the mechanics can be that every system cannot hold more than certain ammount of players at the same time. If max is reached, NO ONE can enter before someone else leaving. If X alliance has 300 players i a certain system, no more folks from X can enter the system, but Y alliance can bring the same ammount before also Y cannot bring more members in.
This won't work. Not in this game. You guys have 20+ alliances.
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Neena Valdi
Gallente The Collective Against ALL Authorities
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Posted - 2010.01.31 10:20:00 -
[9]
Originally by: Diamond Heart Edited by: Diamond Heart on 30/01/2010 12:54:30 Jupp... as I said in the same post. It wont work. Anyway, every player should know about the lag factor now and if there are still alliances or teams that jumps into a already busy system, it's their own fault and no one else can be blaimed for loosing battle. Not even CCP.
Sorry to say but this is a very wrong position. You guys had a better (and much better options) in d-g so blaming all on CCP rather than accepting your own faults is a very bad idea.
Originally by: Diamond Heart
If CCP decide to not fix this, we players have to re-consider how to do fleet fights in the future. I'm pointing at fleet commanders, they who leads the fleets into the battle ground.
I'm quite sure CCP is trying hard to fix this issue but as a core problem of the EVE (and speaking generally its a core problem of the any MMO based on open world pvp rather than instanced pvp). But you should not expect it to be fully fixed any time soon.
It's an old quote but it's still as precise as ever before: adapt or die.
Originally by: Diamond Heart
Ps! Have a nice weekend everyone :-)
You too mate, you too.
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